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There's a real disconnect between the player and the character in this game and it bugs me. Your main reason for playing this game is to explore and experience the world that you've found yourself on, whilst also building vehicles and bases to suit yourself. When it comes down to it, your character's motivation is to leave this planet and return to Federation space, but you never feel the urge to complete this task as you don't know what your character is going back to. What I feel as a player contradicts what my character feels. This is the main point of this post so I guess I'll just put it on its own line in bold with italics and all that: I haven't seen the Federation or my crew mates in-game so I feel nothing for them.Īnd here's where it all falls apart for me. I love this planet and everything on it because I've spent hundreds of hours exploring, seeing and interacting with these creatures and everything like that. I am constantly interacting with the planet and its creatures, I am constantly watching them interact with each other. If we were given text that just told us that the Emperor had died and her young had hatched the emotional weight would be nowhere near what it is now.Īnd this is a recurring theme in Subnautica and my problems with it I feel a lot more invested with the planet than I have ever felt with Alterra or the Federation. You feel something when she dies, and this is because we met her, we interacted with her, we knew her motivations and her struggles and we helped her overcome them. The most emotional part of Subnautica is by far (and spoilers) the Emperor's death and the hatching of her young. Sure, it's sad that they died, but it doesn't bring with it any real emotional impact. The emotional impact of something is directly affected by your involvement with it when all I have that links me to this crew is PDA entries it doesn't get me invested. There is no sign of human life other than their scattered PDAs. I know they were trying to keep an age rating, but this ship doesn't feel lived in at all. This detracts from the emotional weight of the Aurora crash substantially. There are no corpses in sight only broken technology and PDA diaries. When you journey to the Aurora you find it irradiated and burning. All you know about them is what they were like and what they did just before and during their time on 4546B. You rarely even hear any mention of where they came from you only hear about their lives during and after the crash. As you look at the enormous ship on the horizon you may start to ask questions like Where did that ship come from? or Did I have any friends on that ship that I should be worried about? or How developed is humanity? Can they create ships as big as moons or is this ship the largest they can construct? And although you do find out that there were other people on the ship and you read their stories of the crash, you fail to discover whether your character knew them personally. The Aurora explodes, the life pod lands in the ocean and you are left on your own.
![subnautica game too dark subnautica game too dark](https://gamefabrique.com/screenshots2/pc/dark-earth-15.big.jpg)
The game starts with you jumping into a life pod and ejecting out of the Aurora. Again, these issues may be personal, but I think it would be healthy to get these thoughts out there. It has some glaring issues regarding the expansion of this universe that will leave me wanting so much more after the game ends.
#Subnautica game too dark free
It may just be a personal thing so feel free to completely disagree, but I find the game very unsatisfying in the long run. I want to jump back into it as soon as I can and experience all of the changes that UW have made in those six months.īut there is one problem with this game that really bugs me.
#Subnautica game too dark full
I burned myself out on it last summer and have only played in short bursts since, but this game sits in my heart as one of the greats (and it's not even in full release yet). I'm dreading posting this, so I want to start by saying that I love this game.
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